‘God of Blades’ New Library Feature Encourages Discovery of Lost Tales, Makes Real Life Part of the Adventure


Carl Sagan once wrote:

“Writing is perhaps the greatest of human inventions, binding together people, citizens of distant epochs, who never knew one another. Books break the shackles of time, proof that humans can work magic.”

We’re very excited to announce a new feature for our upcoming release, God of Blades: free additional content that you unlock by visiting those treasure-troves of tales, libraries.

And by free content, we mean sweet, secret swords. And maybe other secrets as well…

So, God of Blades is not merely celebration of pulp stories, retro art styles, and swordplay. From a thematic standpoint, it is rumination on memory, value, texts, and loss. The game’s protagonist is a ghost who defends his dying world with swords made of memories. Our challenge was to work these issues into the functionality of the game in a meaningful way. The solution: take advantage of the fact that the iOS devices people carry have GPS functionality and work it into the player’s progression.

How does this work? If you have a Foursquare account, you can check in through the game when you are at libraries to unlock exclusive content. Check in enough, and you’ll start unlocking some very cool stuff.

We must stress, of course, that checking into libraries is totally optional, doesn’t cost the player any money, and won’t affect the play experience for those who don’t care to use it.

Broadly, our upcoming game is situated in the realm of serious games—games that play with the social values present in intersection of digital interactivity with real-world action. We believe that games are a powerful medium for communication. Specifically, the geolocated interactions in God of Blades bring the act of visiting the public spaces where stories and memories live into the world of the game (for the record, we like e-books too, but we’re talking about physical piles of pages here).

I don’t want to spoil all the surprises, but here’s a peek at the first library-exclusive content unlock.

-George Royer, Lead Designer

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