O.R.C.A. presents PSYCHIC FROG, a Game Experiment
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CLICK INSIDE THE UNITY PLAYER AND HOLD THE RIGHT ARROW KEY TO BEGIN. CONTROLS ARE THE ARROW KEYS AND SPACEBAR.

CONTROLS
Directional Keys - Move Psychic Frog
Hold Spacebar - Activate Psi-Shield (note: the shield slows you down, but you can collect bullets in the line of fire!)
Release Spacebar - Launch Collected Objects

 

GAMEPLAY
You can aid Psychic Frog in his escape from M.A.Y.H.E.M.’s complex by activating his Psi-Shield to allow him to collect objects.

The shield can be sustained indefinitely, and while it is up, nothing can hurt Psychic Frog.

Agents of M.A.Y.H.E.M. will attempt to shoot Psychic Frog, but he can sense where they are aiming and when they will fire. Enemies are aiming for YELLOW spots on the ground. The spots turn ORANGE when an enemy prepares to fire, and RED when they do fire.

Sustain your field, allow them to fire, and collect bullets while in the line of fire. Release your shield to fling bullets and whatever other objects you have at the nearest highlighted enemy.

If close enough, Psychic Frog will automatically target the nearest foe.

Be careful! Even one bullet is enough to make Psychic Frog need a nap-ruining his great escape.

CREDITS
A White Whale Games Production
ART - Jason Rosenstock
DESIGN - George Royer
CODE - Adrian Lopez-Mobilia
SCORE - Pyotr Il'yich Tchaikovsky, “Souvenir of Florence Movement III - Allegretto moderato.”, Public Domain, retrieved from Musopen.
SPECIAL THANKS: Jo Lammert, Jesse Slate, Julia Lopez-Mobilia, George Royer, Jr.